Karmen - Bam Bam (Official Video)
Carmen Sandiego (sometimes referred to as Where in the World Is Carmen Sandiego?) is a media franchise based on a series of computer games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media,[2] the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization V.I.L.E.; the protagonists (most often including the in-game character controlled by the computer user) are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.
Karmen - Bam Bam (Official Video)
Carmen Sandiego has maintained a considerable popularity and commercial success over its history. Carmen Sandiego is one of the top 30 longest-running video game series, having existed for just over 30 years with the release of Returns in 2015. By 1997, Carmen Sandiego games had been translated into three different languages, and over 5 million copies had been sold into schools and homes worldwide.[13] The three 1990s-airing television shows have together been nominated for 45 Daytime Emmy Awards (winning 8), while World also won a Peabody Award. They had a combined viewing audience of over 10 million viewers each week.[13]
From 1986 to 1998, Brøderbund followed the first Carmen Sandiego video game with U.S.A., Europe, Time, America's Past, Space, and Junior Detective, reboots of World, U.S.A., and Great Chase Through Time, and finally released Word Detective and Math Detective. The first seven games of the franchise were each awarded one or more SPA Excellence in Software Awards, particularly for their educational effort.[citation needed] In 1991, Brøderbund went public, trading on the NASDAQ stock exchange as BROD. At the time, the Carmen Sandiego games were Brøderbund's second-biggest revenue source, comprising 26% of total revenue; the biggest was The Print Shop, which brought in 33% of revenue.[17][18] By 1997, Carmen Sandiego games had been translated into three different languages and over 5 million copies had been sold into schools and homes, worldwide.[13]
The Carmen Sandiego franchise began with the classic video game in 1985, Where in the World Is Carmen Sandiego?. Each subsequent video game in the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her myriad henchmen. This series was originally owned and developed by Broderbund, but is now owned by Houghton Mifflin Harcourt.
In the early 1990s, in response to the successful Carmen Sandiego franchise, "editor Sharon Shavers was tasked with turning the games into a book series". She gave the responsibility to John Peel. His research consisted of playing all the games, and this was followed by "Sharon and [him] work[ing] out a format for the series" before he commenced writing. While in the past his natural tendency to add jokes to his work had been looked down upon, "Sharon [actually] asked [him] to put more in". The art was done by Allan Neuwirth.[27] The premise of each choose-your-own-adventure book is that "you are the detective", and each title features "four exciting detective adventures inside!".[28] The books are written in the second person and in present tense, and have removable inserts that provided clues and the identities of the villains. The books are published by the Canadian branch of Golden Books Publishing.[29] Western Publishing was planning a September 1991 debut.[30] Inspired by the video games, Peel wrote 16 new cases in the original four-book series.[30] The books came with insert cards which became important in solving the cases.[30]
University Games published a number of board games, and at least one card game, based on Carmen Sandiego throughout the 1990s.[32] To promote the first board game, Broderbund made a special offer around Christmas when any Carmen Sandiego video game was purchased in tandem.[33] 041b061a72